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Olan Language Basics
You tell Olan how you are flying. Olan makes the drawing itself!
You say: 2,24m48 and Olan draw:
To tell Olan how it is flawn, you need to communicate with Olan using the Olan language.
The figures of olan are mostly one-letter. Here are the most common ones:
| a | A half loop down. (Split-as) |
| b | Humpty bump, first element on up line, 2nd element down line |
| c | Half Cuban. first rolling element, A 5/8 loop, 2nd element on 45 line. |
| m | A half loop up. (Immelman) |
| o | rounded loop. Elemet is flown at the top, e.g., "o1" |
| v | Vertical line up |
| h | Hammerhead |
| t | Shark tooth |
| j | Turn ro roller (think of the 90 degree "turn" the letter J looks like) |
These are base figure. To add rolling elements to them, you add numbers before (the 1st rolling element) and after (2nd element) the figure's letter. The most common rolling elements are:
| 1 | full roll |
| 2 | half roll |
| 4 | 1/4 roll |
| 22 | two half rolls (full roll with hesitation) |
| 24 | two quarter rolls (half roll with hesitation) |
| f | Flick (snap) roll |
| s | spin |
When you combine the rolling element with the basic figures, the most common complete figures are as follows. You can enter them directly to the Olan software in the big text box just below the menu.
| 2a | Split-s. Half roll to inverted and loop down. |
| 2b24 | Humpty bump, with half roll up and 2/4 down |
| c2 | Half Cuban with a half roll on the 45 down line |
| m2 | Immelman. half loop up followed by a half roll |
| o1 | roll on the top of a full loop. |
| of | avalanche: a loop with a snap on the top |
| v4 | Vertical line up with a quarter roll |
| iv4 | Vertical line down with a quarter roll |
| 4h3 | Hammerhead, quarter roll up and 3/4 down |
| 2t1 | Shark tooth with half rool on the 45 line and full roll vertical down |
| 22,f | If no figure is given, a horizontal line is used: 2 point roll and opposite snap |
Use space to seperate figures. If you entered to the software 2b24 o1 4h3 22,f you'd see:

You can combine multiple rolls on the same line, for example "2,24m48" is a half roll one direction, two quarters other direction,
followed by a half loop up(immelman) and a 4 of 1/8s parts to complete a half roll.
For same-direction rolls use ";" to seperate them, e.g., "mf;2" is an immleman with a snap roll and a half roll (same direction) on the top.
The iv is an "inverted" v figure (vertical line), going down. Similarly, a "ic" figure is a half cuban down. Almost all figures have an "inverted" variety.
You can specify negative entry or exit lines with the "-" sign. So an immleman without a roll on the top, staying inverted, would be "m-".
You can enter half-snap rolls as "2f", one-and-a-quarter spin as "5s", an invrted (outside) snap roll as "if" and an inverted spin as "-is".
The language contains many more options for rolling elements and many more
figures. The complete Aresti catalog is actually only a few letters and numbers.
Finally, some cosmetics: a plus "+" sign can also be used to extend entry/exit lines. The "^" force a figure to be drawn "below" the previous figure,
and a "." (dot) before or after the rolling element extends the line itself. So to display a nice 2004 Sportsman enter:
o h 2t. d 5s j m2+ ^2a 22
and you get:
A complete reference of the language itself is available
. The software, language and this web site was designed and written by Michael Golan. The software is freely available for no charge.
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